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MMO Raid Roster Planner

A raid roster is not a headcount. Eight people are not a raid if six of them are DPS, and the difference between a roster that works and one that doesn't is usually two specific people in two specific roles. A roster planner's job is to make that visible early — while you can still fix it by asking someone — rather than at the instance door.

Role Slots With Real Limits

Signups without limits just produce a list. ReadyRaider's raids define roles with explicit caps and a required flag, so the signup sheet enforces the composition instead of recording whatever arrives. When a role fills, further signups for it go to the waitlist rather than overfilling, which means the number you're looking at is always a roster you could actually field.

  • Roles defined per raid with explicit caps per role
  • Required roles flagged, so a missing tank reads differently from a missing DPS
  • Overflow routed to the waitlist instead of silently overfilling a slot
  • Melee and ranged DPS separable, for games where the split matters

Waitlists and Bench, Which Are Different Things

A waitlist and a bench solve different problems and most tools conflate them. The waitlist is for people who wanted a spot that was full — they should be promoted automatically when someone drops, without an officer noticing first. The bench is a deliberate decision: these raiders are available, you've rotated them out this week, and they should still appear on the roster and in the attendance record. Treating the second group as overflow from the first is how guilds lose their bench.

  • Waitlist with automatic promotion when a confirmed raider drops
  • Bench as an explicit status that doesn't consume a raid slot
  • Benched raiders stay in the attendance record, so rotation is demonstrable
  • Both visible on the roster rather than hidden behind the confirmed list

Templates per Game and Raid Size

Composition is game-specific and size-specific, and retyping it every week is how limits end up wrong. ReadyRaider ships system templates for several MMOs and lets you save your own. Pick one when creating a raid and the roles and limits are already set, along with a sensible default duration. Edit any template's roles, or save your guild's variant once you know what actually works for your roster.

  • World of Warcraft: Forever at 10, 20, and 40 players, with Classic ratios
  • Retail World of Warcraft at 10 and 20, plus a Classic 40-man
  • Final Fantasy XIV 8-player, with 2 tanks, 2 healers, and 4 DPS
  • Destiny 2 6-player fireteams
  • A generic template for any other game, plus your own saved variants
  • Free tier allows 3 raid templates; premium removes the limit

One Roster, Several Kinds of Content

Most guilds aren't running one raid. They have a main progression night, an alt or second team, and often content in a second game entirely. Each of those is its own raid with its own template and roster, all drawing from the same squad. That keeps the compositions separate while giving you one place to see who is actually playing and one attendance history per member across everything they sign up for.

  • Separate raids per size, team, or game, from one squad roster
  • One attendance history per member across all of it
  • Free tier: 5 active raids and 50 squad members
  • Premium: unlimited raids and templates, 200 members, recurring nights

Frequently Asked Questions

How do role limits work?

Each raid defines its roles with a cap and an optional required flag. When a role reaches its cap, further signups for it go to the waitlist rather than overfilling, so the roster you're looking at is always one you could field.

What's the difference between the waitlist and the bench?

The waitlist is for people who wanted a full slot, and ReadyRaider can promote them automatically when a confirmed raider drops. The bench is a deliberate rotation decision — those raiders stay on the roster and in the attendance record without taking a raid spot.

Which games have built-in roster templates?

There are system templates for World of Warcraft: Forever at 10, 20, and 40 players, retail WoW at 10 and 20, a Classic 40-man, Final Fantasy XIV 8-player, and Destiny 2 6-player fireteams. Any other game uses the generic template, which you can shape into your own and save.

Can I create my own roster template?

Yes. Save any configuration of roles, limits, and default duration as a template for reuse. The free tier allows 3 raid templates; premium removes the limit.

Why separate melee and ranged DPS?

Because some encounters cap how much melee can be effective at once, so a roster that's right on headcount can still be wrong on composition. Separate roles with separate limits make that visible at signup.

Can one squad run raids for multiple games?

Yes. Each raid carries its own game and template, so a squad can run WoW and FFXIV content side by side with separate compositions, while attendance stays unified per member.

How many raids can I plan at once?

The free tier allows 5 active raids, 3 templates, and 50 squad members. Premium removes the raid and template limits and raises the member cap to 200.

Build a roster you can actually field

Role limits, waitlists, and bench management, with templates per game.

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